WE OPPOSE THE HIJACKING OF VIDEO GAMES TO PROMOTE LGBTQ POLITICAL AND CULTURAL IDEOLOGY.
For years, major entertainment corporations have increasingly treated established franchises as ideological property rather than cultural property.
Legacy audiences build a franchise. Gamers buy the games. Gamers create the communities. Gamers preserve the lore. Gamers turn characters into icons.
Then corporate leadership changes. Consultants arrive. Activists enter the creative process. DEI departments begin dictating priorities. Pride campaigns become corporate obligations. Characters and stories are rewritten to satisfy contemporary ideological expectations.
And the original audience is told that objecting to any of it makes them the problem.
Glory Games rejects that entire model.